﻿namespace g_gongjianta
{
    /// <summary>
    /// MainFSM在创建之后自动进入Idle状态
    /// </summary>
    public enum EWholeState
    {
        None,

        Idle,
        Move,
        Use,
        Swim,
        Fish,

        Attack,
        Hurt,
        Dead,
        Attention,
    }

    public interface IFSM
    {
        //EWholeState State { get; }
        void Switch(int state, int skill_id = 0);
    }
}